Games similar to this one, some others for pc, mobile and console, but most of them have stayed unreleased due to licensing issues and me not having the time to test for the many bugs the games had.
Such a strange use of Scratch. Well done, I do wish I could move forwards or back, but I suspect that is not at all a simple task in the engine you picked.
Thanks, the game was intially planned with many more features, such as moving to 6 different locations on the map, but adding 8 rotations for 6 locations would exponentially increase the amount of needed code and files, which was impossible due to the game already pushing the limits of the Scratch game engine with 15fps animations for many different weapons. The game was made as a challenge to push the abilities of the engine to remake Standoff 2 (an actual mobile game) as faithfully as possible, and I think I succseeded in doing that.
Yeah, it's the most 3D looking game I've ever played in scratch, but as you said, it's not really intended for that kind of thing. You pushed it for sure. :)
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Come on I would not believe that you can make something like this in scratch, whats your main engine of choice ?
I usually use the Unity Engine, mostly for the cross- and multi-platform abilities and simple C# coding requirements
what have you made with unity ?
Games similar to this one, some others for pc, mobile and console, but most of them have stayed unreleased due to licensing issues and me not having the time to test for the many bugs the games had.
Such a strange use of Scratch. Well done, I do wish I could move forwards or back, but I suspect that is not at all a simple task in the engine you picked.
Thanks, the game was intially planned with many more features, such as moving to 6 different locations on the map, but adding 8 rotations for 6 locations would exponentially increase the amount of needed code and files, which was impossible due to the game already pushing the limits of the Scratch game engine with 15fps animations for many different weapons. The game was made as a challenge to push the abilities of the engine to remake Standoff 2 (an actual mobile game) as faithfully as possible, and I think I succseeded in doing that.
Yeah, it's the most 3D looking game I've ever played in scratch, but as you said, it's not really intended for that kind of thing. You pushed it for sure. :)